The Digital Game As An Enabling Space For Educational Processes
Extern: Springerlink (Deutsch)

How to Cite

Tillmann, Angela, and André Weßel. 2018. “The Digital Game As An Enabling Space For Educational Processes”. MediaEducation: Journal for Theory and Practice of Media Education 14 (Jahrbuch Medienpädagogik):111-32. https://www.medienpaed.com/article/view/1028.

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Abstract

This article addresses the significance of spatio-temporality in digital games for learning and educational processes. To this end, the "playful dimensions" of the spatio-temporal transformation of society are first shown, before the significance of space and time in digital games is explained in general and, finally, a didactic scenario is presented on the basis of a selected game, in the context of which moral decisions can be ethically reflected upon in the course of the game. It becomes clear that digital games with their specific spatio-temporal dimensions provide opportunities for immersive reflection and that their educational potential is itself significantly dependent on the game's spatial and temporal structure.