The Played Seriousness Of Life: Stocktaking And Potentials Of Serious Games (For Health)
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Lampert, Claudia, Christiane Schwinge, and Daniel Tolks. 2009. “The Played Seriousness Of Life: Stocktaking And Potentials Of Serious Games (For Health)”. MediaEducation: Journal for Theory and Practice of Media Education 15 (Computerspiele und Videogames):1-16. https://doi.org/10.21240/mpaed/15_16/2009.03.11.X.

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Copyright (c) 2009 Claudia Lampert, Christiane Schwinge, Daniel Tolks

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Abstract

Serious games are currently being discussed in connection with the positive potential of computer games in various contexts. This article outlines the development and the state of research of this relatively new concept and distinguishes it from other learning concepts such as edutainment, digital game-based learning and e-learning. The spectrum of serious games is presented using the example of two games from the health sector (Re-Mission and Fatworld) and the potentials and limitations of serious games (for health) are discussed. Since only a few empirical findings on the effect of serious games are available so far, the authors plead for comprehensive basic and impact research.
https://doi.org/10.21240/mpaed/15_16/2009.03.11.X