Video Game (Film) Essays: The (Somewhat Different) Use Of Computer Games To Support Learning Processes
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Biermann, Ralf. 2009. “Video Game (Film) Essays: The (Somewhat Different) Use Of Computer Games To Support Learning Processes”. MediaEducation: Journal for Theory and Practice of Media Education 15 (Computerspiele und Videogames):1-14. https://doi.org/10.21240/mpaed/15_16/2009.02.25.X.

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Copyright (c) 2009 Ralf Biermann

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Abstract

­The term "video game essay" refers to a form of cinematic ­examination of computer games in which the game's on-screen action forms the starting point for a visually oriented form of presentation and thematic treatment. Similar to "classic" film work, this aims to promote media competence and self-competence. The modified production process is comparable to that of machinima films. As examples of possible areas of application for this special form of engagement with digital games, this article takes a closer look at extracurricular media work, school and university education.
https://doi.org/10.21240/mpaed/15_16/2009.02.25.X