Game designers as agents of political education
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Keywords

Gaming
Design
Politics

How to Cite

Czauderna, André, and Alexandra Budke. 2021. “Game Designers As Agents of Political Education”. MediaEducation: Journal for Theory and Practice of Media Education 38 (Aneignung polit. Information):94-116. https://doi.org/10.21240/mpaed/38/2021.01.25.X.

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Copyright (c) 2021 André Czauderna, Alexandra Budke

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This work is licensed under a Creative Commons Attribution 4.0 International License.

Abstract

Many digital games designed for entertainment are relevant for political education because they allow their players to slip into roles of political decision-makers and deal with topics such as urban development, migration, resource conflicts or climate change. Thus, game designers can be perceived not only as agents of the culture industry, but also as agents of political education. The present article reconstructs how designers of entertainment games shape this role, from the perspectives of media education and geography education, based on a qualitative content analysis of nine semi-structured interviews. In particular, it is shown that game designers’ positions towards the design of political decision-making are largely consistent with the «Beutelsbach Consensus», which constitutes a set of basic principles for political education in Germany. Nevertheless, since entertainment game designers are first and foremost obliged to entertain their players, their products cannot be judged according to educational criteria just as strictly as materials created specifically for political education. Therefore, the use of entertainment games in political education must be accompanied by an in-depth classroom discussion. A critical reflection of digital games in political education should discuss, among other things, their neglect of democratic negotiation processes.

https://doi.org/10.21240/mpaed/38/2021.01.25.X

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