Distance In Play
Extern: Springerlink (Deutsch)

How to Cite

Pietraß, Manuela. 2001. “Distance In Play: The Media Pedagogical Significance of the Presentation Conditions of Computer Games”. MediaEducation: Journal for Theory and Practice of Media Education 1 (Jahrbuch Medienpädagogik):385-403. https://www.medienpaed.com/article/view/898.

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Abstract

Play stands in an exchange relationship to reality. The object of the game can represent this relation through itself by showing its correspondence and simultaneous distinction to reality and marking its difference from reality in it. These markings represent points of distancing for the player, at which he can comprehend the relation between game and reality.